Sunday, October 5, 2014

Flubber Drinking Game

Take a drink every time...
  1. SCIENCE!!!! (This includes machines, robots, zany experiments, random tools, flubber somehow being a sentient being that can be cut up into tiny shoe pads and glued to a dozen feet without causing it any pain, etc.)
  2. Weebo (the robot) plays a video clip to communicate or express emotion. Take two drinks if it's a really complex emotion.
  3. Professor Robin Williams can't remember something or is otherwise absent-minded/a space case or this is discussed by the other characters.
  4. There is physical "comedy" involving Wil Wheaton's dad's henchmen.
  5. Shooter McGavin says something evil.
Take a bonus drink every time Professor Robin Williams does something only the worst scientist ever would do. Examples include:
  • Opening something that just exploded and sticking his face in it
  • Touching substances without gloves
  • Never wearing protective gear in general/lack of safety precautions
  • Sneezing on his experiment
  • Jumping out of a window
  • Endangering society
  • Inhaling gas/chemicals
  • Wiping flubber water on his ass
  • Kissing flubber-coated objects
  • Leaving beakers of chemicals just sitting around
  • Flying a car into the lower atmosphere
  • Making a robot sidekick out of metal so thin it can be broken with a baseball bat
  • Telling a robot sidekick to focus and then letting it die without doing anything
  • Making a robot daughter with his robot sidekick and naming it 'Weebette'

Varsity Blues Drinking Game

Take a drink every time...
  1. Someone says 'Mox' or 'Moxon'.
  2. They're so country (examples include every time they pronounce 'coyote' 'KY-ote', pigs riding in vehicles, dipping pancakes in unknown substances and eating them while driving, mooning people, shots of corn fields, riding in pickup truck beds, unnecessary guns, etc.). Take two drinks if it's Billy Bob. Take three if Billy Bob is drinking syrup.
  3. Coach Kilmer yells. Take two if he's cartoonishly evil.
  4. Moxon is so sensitive and smart and oh, so reluctant about football, the poor dear.
  5. There is an instance of bad parenting.
Finish your drink for the greatest line ever spoken on film, "I DON'T WANT...YOUR LIFE."

Thursday, October 2, 2014

Frozen Drinking Game

Take a drink every time...
  1. You hear a new song.
  2. Someone says 'ice' or 'frozen'.
  3. Someone talks to something that is not a human*. Take two drinks if they do a silly voice and pretend to respond.
  4.  Anna is super quirky/excitable/spunky about life.
  5. A door or gate is shown opening or closing, or people discuss the opening and closing of doors or gates**.
Take a bonus drink every time Disney has no idea what happens when people get cold/doesn't understand that people will die of hypothermia if their clothing freezes to their body in sub-zero temperatures because every single person who was involved in this movie is from Los Angeles and only sees cold in a refrigerator.

Finish your drink when a snowman sings a song about how much he wants to know what it feels like to be warm and dramatic irony ensues.


*Note: It's relatively hard to keep track of this one, so remember that things that are not human include things like reindeer, paintings, anthropomorphic snowmen, and trolls that are made out of rocks.

** This totally happens more than you'd think.

Jumanji Drinking Game

Take a drink every time...
  1. The game does something magical (including pieces moving by themselves). 
    • Take two drinks if the magical thing involves an animal. 
    • Take three drinks if the animal wrecks stuff.
    • Take four drinks if the animal tries to kill someone. 
    • Take five drinks if the animal tries to kill someone with a knife...or steals a TV.
  2. Someone says 'Parrish' or you see it written.
  3. Kiersten Dunst screams
  4. Things get worse for David Allan Grier (or, equivalently, every single time David Allan Grier is in a scene)
Take a bonus drink every time there is a horror movie trope (tinkly piano theme, old person tells horrific story he couldn't possibly have known, stuff jumps out unexpectedly, there is a creepy flashback with back story information, a troubled family moves to an old, abandoned mansion in a seemingly charming location, a mysterious attic, people's fears and insecurities manifest and chase after them, Bebe Neuwirth shows up, etc.)
Take a bonus drink, if you have the background knowledge, every time Robin Williams' character in this movie shares something with a Robin Williams character in a different movie (he rediscovers a forgotten childhood like in Hook, he wears leaves like in Hook, he needs to save two kids from evil magic that is his fault like in Hook, an old nemesis returns and does a really bad job of trying to kill him like in Hook [we like Hook. Play your own game.], etc.)

Finish your drink for "May God have mercy on his soul."