Thursday, October 2, 2014

Jumanji Drinking Game

Take a drink every time...
  1. The game does something magical (including pieces moving by themselves). 
    • Take two drinks if the magical thing involves an animal. 
    • Take three drinks if the animal wrecks stuff.
    • Take four drinks if the animal tries to kill someone. 
    • Take five drinks if the animal tries to kill someone with a knife...or steals a TV.
  2. Someone says 'Parrish' or you see it written.
  3. Kiersten Dunst screams
  4. Things get worse for David Allan Grier (or, equivalently, every single time David Allan Grier is in a scene)
Take a bonus drink every time there is a horror movie trope (tinkly piano theme, old person tells horrific story he couldn't possibly have known, stuff jumps out unexpectedly, there is a creepy flashback with back story information, a troubled family moves to an old, abandoned mansion in a seemingly charming location, a mysterious attic, people's fears and insecurities manifest and chase after them, Bebe Neuwirth shows up, etc.)
Take a bonus drink, if you have the background knowledge, every time Robin Williams' character in this movie shares something with a Robin Williams character in a different movie (he rediscovers a forgotten childhood like in Hook, he wears leaves like in Hook, he needs to save two kids from evil magic that is his fault like in Hook, an old nemesis returns and does a really bad job of trying to kill him like in Hook [we like Hook. Play your own game.], etc.)

Finish your drink for "May God have mercy on his soul."

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